AbandonedShip_Rooms2_1F_MapScripts::
	.byte 0

AbandonedShip_Rooms2_1F_EventScript_Dan::
	trainerbattle_double TRAINER_KIRA_AND_DAN_1, AbandonedShip_Rooms2_1F_Text_DanIntro, AbandonedShip_Rooms2_1F_Text_DanDefeat, AbandonedShip_Rooms2_1F_Text_DanNotEnoughMons, AbandonedShip_Rooms2_1F_EventScript_RegisterDan
	specialvar VAR_RESULT, ShouldTryRematchBattle
	goto_if_eq VAR_RESULT, TRUE, AbandonedShip_Rooms2_1F_EventScript_DanRematch
	msgbox AbandonedShip_Rooms2_1F_Text_DanPostBattle, MSGBOX_DEFAULT
	release
	end

AbandonedShip_Rooms2_1F_EventScript_RegisterDan::
	msgbox AbandonedShip_Rooms2_1F_Text_KiraRegister, MSGBOX_DEFAULT  @ Kira speaks for both when registering KiraAndDan
	register_matchcall TRAINER_KIRA_AND_DAN_1
	release
	end

AbandonedShip_Rooms2_1F_EventScript_DanRematch::
	trainerbattle_rematch_double TRAINER_KIRA_AND_DAN_1, AbandonedShip_Rooms2_1F_Text_DanRematchIntro, AbandonedShip_Rooms2_1F_Text_DanRematchDefeat, AbandonedShip_Rooms2_1F_Text_DanRematchNotEnoughMons
	msgbox AbandonedShip_Rooms2_1F_Text_DanPostRematch, MSGBOX_AUTOCLOSE
	end

AbandonedShip_Rooms2_1F_EventScript_Kira::
	trainerbattle_double TRAINER_KIRA_AND_DAN_1, AbandonedShip_Rooms2_1F_Text_KiraIntro, AbandonedShip_Rooms2_1F_Text_KiraDefeat, AbandonedShip_Rooms2_1F_Text_KiraNotEnoughMons, AbandonedShip_Rooms2_1F_EventScript_RegisterKira
	specialvar VAR_RESULT, ShouldTryRematchBattle
	goto_if_eq VAR_RESULT, TRUE, AbandonedShip_Rooms2_1F_EventScript_KiraRematch
	msgbox AbandonedShip_Rooms2_1F_Text_KiraPostBattle, MSGBOX_DEFAULT
	release
	end

AbandonedShip_Rooms2_1F_EventScript_RegisterKira::
	msgbox AbandonedShip_Rooms2_1F_Text_KiraRegister, MSGBOX_DEFAULT
	register_matchcall TRAINER_KIRA_AND_DAN_1
	release
	end

AbandonedShip_Rooms2_1F_EventScript_KiraRematch::
	trainerbattle_rematch_double TRAINER_KIRA_AND_DAN_1, AbandonedShip_Rooms2_1F_Text_KiraRematchIntro, AbandonedShip_Rooms2_1F_Text_KiraRematchDefeat, AbandonedShip_Rooms2_1F_Text_KiraRematchNotEnoughMons
	msgbox AbandonedShip_Rooms2_1F_Text_KiraPostRematch, MSGBOX_AUTOCLOSE
	end

AbandonedShip_Rooms2_1F_EventScript_Jani::
	trainerbattle_single TRAINER_JANI, AbandonedShip_Rooms2_1F_Text_JaniIntro, AbandonedShip_Rooms2_1F_Text_JaniDefeat
	msgbox AbandonedShip_Rooms2_1F_Text_JaniPostBattle, MSGBOX_AUTOCLOSE
	end

AbandonedShip_Rooms2_1F_EventScript_Garrison::
	trainerbattle_single TRAINER_GARRISON, AbandonedShip_Rooms2_1F_Text_GarrisonIntro, AbandonedShip_Rooms2_1F_Text_GarrisonDefeat
	msgbox AbandonedShip_Rooms2_1F_Text_GarrisonPostBattle, MSGBOX_AUTOCLOSE
	end

AbandonedShip_Rooms2_1F_Text_DanIntro:
    .string "文：在寻宝的途中，\n我们发现了一位训练家！$"

AbandonedShip_Rooms2_1F_Text_DanDefeat:
    .string "文：即使我们联手\n也没能打过他……$"

AbandonedShip_Rooms2_1F_Text_DanPostBattle:
    .string "文：我们什么宝藏也没找到……\n是不是已经被挖走了？$"

AbandonedShip_Rooms2_1F_Text_DanNotEnoughMons:
    .string "文：你连2只宝可梦都没有，\n这样肯定赢不了我们。$"

AbandonedShip_Rooms2_1F_Text_KiraIntro:
    .string "夏：哦？\n我们一直在寻宝，\l结果却找到一位训练家！$"

AbandonedShip_Rooms2_1F_Text_KiraDefeat:
    .string "夏：哦，太强了！$"

AbandonedShip_Rooms2_1F_Text_KiraPostBattle:
    .string "夏：宝藏究竟在哪里？\p我都已经想好\n挖到宝以后买什么了！$"

AbandonedShip_Rooms2_1F_Text_KiraNotEnoughMons:
    .string "夏：哦，你没有2只宝可梦？\n那以后再战吧！$"

AbandonedShip_Rooms2_1F_Text_KiraRegister:
    .string "夏：哦，你把我惹火了！\n我要登记你！$"

AbandonedShip_Rooms2_1F_Text_DanRematchIntro:
    .string "文：我们一直\n在寻找宝藏。\p我们的宝可梦也变强了，\n给你展示一下吧？$"

AbandonedShip_Rooms2_1F_Text_DanRematchDefeat:
    .string "文：你还是那么强！$"

AbandonedShip_Rooms2_1F_Text_DanPostRematch:
    .string "文：我们没找到宝藏，\n还输了宝可梦对战……\p我要回家……不过要是我真的说出来，\n她肯定会生气的……$"

AbandonedShip_Rooms2_1F_Text_DanRematchNotEnoughMons:
    .string "文：你连2只宝可梦都没有，\n这样你是赢不了我们的。$"

AbandonedShip_Rooms2_1F_Text_KiraRematchIntro:
    .string "夏：哦？我们又见面了！\p你和我们一样，还在寻找\n宝藏，对不对？\p不如来场对战吧，\n输的人放弃寻宝。$"

AbandonedShip_Rooms2_1F_Text_KiraRematchDefeat:
    .string "夏：哦，我们又输了……$"

AbandonedShip_Rooms2_1F_Text_KiraPostRematch:
    .string "夏：不把宝可梦练得强一些，\n不找到宝藏，\l我们绝不回去！$"

AbandonedShip_Rooms2_1F_Text_KiraRematchNotEnoughMons:
    .string "夏：哦，你没有2只宝可梦？\n那只好以后再战了！$"

AbandonedShip_Rooms2_1F_Text_JaniIntro:
    .string "我不擅长游泳，\n但我擅长对战！$"

AbandonedShip_Rooms2_1F_Text_JaniDefeat:
    .string "哎呀，\n不对头啊。$"

AbandonedShip_Rooms2_1F_Text_JaniPostBattle:
    .string "赤脚在这艘船上走\n还真有些难受。$"

AbandonedShip_Rooms2_1F_Text_GarrisonIntro:
    .string "力量与体贴……\n这就是训练家的宝藏！$"

AbandonedShip_Rooms2_1F_Text_GarrisonDefeat:
    .string "啊，没想到你还\n真有两下子。$"

AbandonedShip_Rooms2_1F_Text_GarrisonPostBattle:
    .string "我在某个船舱中，\n看到有什么东西在闪光。$"
